That doesn't mean you can't stack them to reduce a spell back to it's original level. The answer is no, you can't stack Wayang and Magical Lineage to reduce a first or second level spell below it's original level. I will see to it that the language of this ability is clarified soon and I will get this added to the FAQ. It was put in to allow you to reduce the increase from a metamagic feat. Magical Lineage was never intended as a way for you to actually lower a spell's level. The Devs' intent here is crystal clear to say the least. Jacobs keeps the same stance on this over the years. Whenever you cast that spell, its effects manifest at +1 caster level. Wayang Spellhunter and Magical Lineage don't provide a bonus, and thus don't fall under that ruling.Īctually, the traits I was referencing in that thread say :īenefit: Select one cantrip and one 1st-level spell when you cast these spells, they function at one caster level higher than your actual caster level.īenefit: Pick one spell when you choose this trait. They work completely differently from the two traits in question. The two traits you were referencing in that post give a spell a +1 trait bonus to caster level. His attempt would have been unsuccessful, and he would have expended a full-round action and his prepared 1st-level magic missile spell with no effect.I had a similar question some time ago (do not remember in which thread though) and someone official answered that a similar benefit given by 2 traits could not stack, even if it was not called out as being a trait bonusĮDIT : Found it. If the result of his dice pool were 1, 1, 2, and 5, he would have been unable to produce any of the relevant prime constants. He has produced one of the prime constants for the desired effective spell level, so his empowered enlarged magic missile takes effect after the full-round casting time, and uses only a 1st-level spell slot. Note that he could also combine the numbers as follows: ( × 3) + 4 + 1 = 41. He then performs the following operations to give rise to one of the prime constants he needs: (6 × 6) + (4 – 3) × 1 = 37. The results of his dice pool are 6, 6, 4, 3 and 1. Since the wizard has 5 ranks in Knowledge (engineering), he rolls 5d6. ![]() The wizard refers to the Prime Constants table, and determines that the prime constants for that effective spell level are 31, 37, and 41. He adds the total level increases of the metamagic effects to the spell level: 2 + 1 + 1 = 4, so the spell’s effective level is 4. The DC of any concentration check to cast a spell affected by this feat uses the effective spell level used to determine the prime constants, even though a successful casting of the spell does not expend a higher-level spell slot.įor example, suppose a wizard wants to add the enlarged and empowered effects to the magic missile he just cast. If you are unsuccessful, you fail to cast the spell, the action used to cast the spell is lost, and the spell slot is used up. If you can produce one of the relevant prime constants, the spell takes effect with the declared metamagic effects, and you expend a spell slot of the unaltered spell’s level. Perform some combination of addition, subtraction, multiplication, and division upon the numbers rolled that gives rise to one of the relevant prime constants. Then roll a number of d6s equal to the number of ranks you possess in Knowledge (engineering). Refer to the Prime Constants table to determine the prime constants that can be used to cast a spell of the desired effective spell level. ![]() You can apply any number of metamagic effects to a single spell, provided you are able to cast spells of the modified spell’s effective spell level. When casting a spell using Sacred Geometry, first determine the effective spell level of the modified spell you are attempting to cast (calculated as normal for a spell modified by metamagic feats). ![]() You can take this feat more than once each time, select two additional metamagic feats, adding their effects to the list of possible effects you can apply to spells with this ability. ![]() Using a feat in this way increases the spell’s casting time to the casting time it would take if the character were a sorcerer or bard ( sorcerers and bards using this ability increase the spell’s casting time by two categories) applying the Quicken Spell metamagic effect negates the increased casting time but still contributes to the modified spell’s effective spell level. When casting a spell, you can perform the steps below to spontaneously apply the effects of either or both of these metamagic feats, as well as any other metamagic feats you have, to the spell without expending a higher-level spell slot. Prerequisite(s): Int 13, Knowledge (engineering) 2 ranksīenefit(s): When you take this feat, select two metamagic feats you do not yet have. You can use your mathematical prowess to add metamagic effects to your spells without using a higher-level spell slot.
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